Out of all limb healing sources, weapon binding ritual is by far the most common, because of all the super common materials needed to create it. Автор сообщения: Discreet_PigeonCompletly forgot about daturana but if you are in middle of a fight and the enemy can easily cripple limbs I would say hyrda is better since it continously heals for a 1 min I believe.Hydra is also better in the case if you have small frame early game and datrurana is not in the mojave wasteland and you would first have to complete honest hearts in order to bring them back and I doubt most people head straight to the honest heart dlc after they finish creating a charcter so they won't recieve daturana for quite some time. The optimal solution to crippled limbs in battle is a combination. Hydra is 10 limb health X seconds for a minute, which is worse in a fight. Completly forgot about daturana but if you are in middle of a fight and the enemy can easily cripple limbs I would say hyrda is better since it continously heals for a 1 min I believe.Hydra is also better in the case if you have small frame early game and datrurana is not in the mojave wasteland and you would first have to complete honest hearts in order to bring them back and I doubt most people head straight to the honest heart dlc after they finish creating a charcter so they won't recieve daturana for quite some time.ĭaturana is 200 limb health instantly, much like a doctor's bag. You can make daturana, which is superior to both hydra and doctor's bags. Hope that my editing is not too bad and is easily readable to you guys. So out of some positives I have provided for each skill which do you believe to be the superior skill Medicine with its reliance of stimpaks and chems or survival with its reliance of having to gather supplies to make better goods in order to be effective.
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